The Castles of Burgundy

Castles of Burgundy

  • Fun factor –  10/10
  • Replay value – 9/10
  • Components – 6/10
  • Learning Curve – 7/10

 

Fun Factor:  I am going to just start by saying that my group really loves this game. We have a fairly sizable amount of games so repeat plays of games back to back are pretty rare for any game over 30 minutes but this one has gotten such attention a couple different times. It is really fun to roll your dice and try to figure out how you are going to make them work to complete the task you want to do. It is the best use of “dice placement” I have played to date and since playing this one we have tried several, none were as good for us.

I think that my favorite part is that no matter what you roll or if others take something you wanted. There is always something good to take, not just an option but truly something that will always really help you. So while you can make poor choices and lose from that, losing to “bad luck” or someone “stealing” what you really needed to win is going to be extremely rare if it’s even possible at all. I have never experienced it personally in my runs through this one.

Replay Value: The base game comes with so many different maps to play on for each player and with the way the dice work together with the randomly drawn tiles I could see playing a huge number of times before ever getting bored or seeing a repeat play. I am also going to bring up how long it takes to play here and how quickly turns go because I think that this really helps make the game replayable. You can normally finish a playthrough in under an hour and each turn goes in less than 5 minutes which means you are always engaged and that the entire game lasts just long enough to make you feel like you finished but also not too long that you are drained.

Components: This is the part that I am going to bring the biggest complaint against. The parts all feel a little flimsy and thin. The player mats are pretty much just thick paper instead of the normal cardboard, same with many of the other pieces. Every time I play I find myself wishing that the pieces had a little more weight and substance. The parts are all good color and are perfectly functional but when I compare them to other similarly priced games I am a little disappointed. I would have happily paid another 5-10 bucks to get better components.

Learning Curve:  The basics of this game are almost entirely easy to learn and are all clearly described through the iconography in the game. At this point I am able to teach most of this game within 10 or so minutes. There is only one thing bringing this part down, the building (light brown) tiles. These are the part of the game that gives everyone the most trouble to grasp how they work. Normally I teach the entire game and then the new player will ask another 3-4 times what buildings do and need explanations again and again. This isn’t horrible and I honestly don’t think there is much that the game could really do to solve the issue but it is a little dent in the otherwise easy to teach game.

Verdict: My group just loves this game, every week this game creeps to the top of the “what to play list” even with brand new games to play. Yea, you should get this one if you don’t already.

 

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